{"id":30946,"date":"2017-10-30T18:31:59","date_gmt":"2017-10-30T23:31:59","guid":{"rendered":"https:\/\/prowrestling.net\/site\/?p=30946"},"modified":"2017-10-31T00:12:27","modified_gmt":"2017-10-31T05:12:27","slug":"wwe-2k18-review-not-quite-ready-main-roster-call","status":"publish","type":"post","link":"https:\/\/prowrestling.net\/site\/2017\/10\/30\/wwe-2k18-review-not-quite-ready-main-roster-call\/","title":{"rendered":"WWE 2K18 Review: Not Quite Ready for its Main Roster Call-Up"},"content":{"rendered":"<div id=\"prowr-910697205\" class=\"prowr-apple-podcast-button-link prowr-entity-placement\" style=\"margin-left: auto;margin-right: auto;text-align: center;\"><a href=\"https:\/\/podcasts.apple.com\/us\/podcast\/pro-wrestling-boom-podcast\/id1365989370\" aria-label=\"SUBSCRIBE IN APPLE PODCASTS\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/prowrestling.net\/site\/wp-content\/uploads\/advanced_ads\/2019\/07\/Logo2019_ApplePodcasts_320wide.png?fit=320%2C78&#038;ssl=1\" alt=\"SUBSCRIBE IN APPLE PODCASTS\"  srcset=\"https:\/\/i0.wp.com\/prowrestling.net\/site\/wp-content\/uploads\/advanced_ads\/2019\/07\/Logo2019_ApplePodcasts_320wide.png?w=320&ssl=1 320w, https:\/\/i0.wp.com\/prowrestling.net\/site\/wp-content\/uploads\/advanced_ads\/2019\/07\/Logo2019_ApplePodcasts_320wide.png?resize=300%2C73&ssl=1 300w\" sizes=\"(max-width: 320px) 100vw, 320px\" width=\"320\" height=\"78\"   \/><\/a><\/div><p><strong>By Michael Wiseman of <a href=\"http:\/\/www.betweentheropes.com\/\">BetweenTheRopes.com<\/a><\/strong><\/p>\n<p>It hit me pretty early on that WWE 2K18 is simply not a game I\u2019m supposed to like.<\/p>\n<p>I was sitting at the main screen after the initial game boot when I was presented with a rotating circle that above it had the words \u201cATTENTION\u201d in all caps along with some other subtext.<\/p>\n<p>\u201cGreat,\u201d my classically-conditioned brain signaled, \u201cthis means the game is loading.\u201d So I picked up my phone to surf Twitter while the shiny new 2K video game took its time to finish installing all of the shiny new 2K professional wrestler models.<\/p>\n<p>After five minutes of the spinning wheel and hateful Kid Rock music, I thought to myself, Holy Mordecai, this game must be simulating a LOT of sweat and pyro. (Actually, probably just sweat &#8211; WWE Network subscriber numbers are down, after all).<\/p>\n<p>Then I finally read that main screen subtext: \u201cDo not turn off or unplug console when you see this loading symbol.\u201d<\/p>\n<p>And right below the loading symbol? \u201cPress \u2018A\u2019 to continue.\u201d<\/p>\n<p>The game tricked me. Ick.<\/p>\n<p>I quickly learned that casually perusing Twitter would be an integral part of my WWE 2K18 experience.<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Presentation and Graphics<\/strong><\/span><\/p><div id=\"prowr-196061811\" class=\"prowr-content-4 prowr-entity-placement\"><!-- Tag ID: prowrestling_incontent_2 -->\r\n<div align=\"center\" data-freestar-ad=\"__336x280 __336x280\" id=\"prowrestling_incontent_2\">\r\n  <script data-cfasync=\"false\" type=\"text\/javascript\">\r\n    freestar.config.enabled_slots.push({ placementName: \"prowrestling_incontent_2\", slotId: \"prowrestling_incontent_2\" });\r\n  <\/script>\r\n<\/div><\/div>\n<p>Although I fell off both 2K16 and 2K17 pretty quickly, and haven\u2019t truly mastered a virtual grappling simulator since WWE \u201813, I anticipated jumping into the WWE 2K18 fray with relative ease. I cued up AJ Styles vs Roman Reigns (in NXT, no less) and set my expectations to \u201cnot getting my ass kicked.\u201d That was, unfortunately, where my pre-show hype ended.<\/p>\n<p><em>Hey look, a load screen before the match\u2026 that\u2019s normal. Thirty seconds though? Sheesh.<\/em><\/p>\n<p><em>And another load screen after the entrances\u2026 Yeah, ok, we\u2019re still doing this after 20 years of pro wrestling games. That\u2019s cool.<\/em><\/p>\n<p>The nice thing about 2K18 is it gives you an actual loading progress bar underneath a beautifully-rendered WWE logo so you\u2019ll know exactly how long you have to keep reading those \u201cYeah, but REAL professional wrestling only happens on the indies. #TOOSWEET!\u201d tweets.<\/p>\n<p>The problem is that you\u2019re going to spend a lot of time looking at this logo. A lot of time. Like, a lot a lot.<\/p>\n<p><a href=\"https:\/\/photos.google.com\/share\/AF1QipPtcNR8feFy4l4bg8d56VIAsNxwkbUe3V2miJckEqxYjoRZROM8MURNNRQ9BoczaA?key=cmp5NVZvQ0JFX1d3bTJvNnVWSDMxa0hSeDNZYktR&amp;source=ctrlq.org\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/0VLgB2XGjkbl-n61CCdctwv5rG_WUgH6D2-UbUmReQnm7jlCaQ_mtlXdj4Zg0RnuR-g7EOtYdkAgZgBObmQWMKKlFYLRxlpI_gAFSZMqAoENuMXXrLt17yGUiHBg9uWf_i3PZK9s0g\" \/><\/a><br \/>\n<em>Ever notice the red line break in the logo\u2019s right side? Weird, huh?<\/em><\/p>\n<p>But that\u2019s okay, though, right? It\u2019s pulling in all those high-res player models, lifelike arenas, and bona fide superstar entrances. Great things take time.<\/p>\n<p>Except instead of great things, you wind up waiting for player models that run the gamut from pretty, pretty good to JAKKS Pacific bendable action figure quality. Perhaps my favorite example is the witch-like representation of Stephanie McMahon you\u2019ll encounter backstage during career mode. Her hair flows with a life all its own, as though Stephanie is channeling her inner Medusa (think Greek mythology not turncoat &#8217;90s wrestler).<\/p>\n<p><a href=\"https:\/\/photos.google.com\/share\/AF1QipPn1Ps3migEl6j7tfC319AouAzUghxHq0A4AJz4D14aN7GBH7sFXKE0dQLv5vq1kg?key=LUFPQXR3andldzZ5OUpEZm1mTWg0VVR2bnBCSWpn&amp;source=ctrlq.org\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/Ji0_ioMzBtET6Ae_CEuhSiFJwVs5pyZ_89nyZI0MNo8BaaBYOHUDmFaNKT7iSco_y2KeQKWjGIQsKKz_vb54riy9-fnW6g9NYROmJFgoCC34h3kY-RHKs8vxl3FpxHLKy7w6vcWN1g\" \/><\/a><br \/>\n<em>Pretty sure this is how most b-level horror movies start.<\/em><\/p>\n<p>It\u2019s not all bad. Authentic wrestling house show, television, and pay-per-view stages pop to life in an immersive fashion. Crowds move in a way that makes coliseums and stadiums feel more alive than many Monday Night RAW events (just don\u2019t stare too long or you\u2019ll notice the kayfabe-breaking synchronized movements). And the entrances feel as close to being there in person as a fan could ever want. Many kudos to the co-development tag-team of Yukes and Visual Concepts for developing what can be, at times, a beautiful game.<\/p><div id=\"prowr-125073131\" class=\"prowr-content-5 prowr-entity-placement\"><!-- Tag ID: prowrestling_incontent_3 -->\r\n<div align=\"center\" data-freestar-ad=\"__336x280 __336x280\" id=\"prowrestling_incontent_3\">\r\n  <script data-cfasync=\"false\" type=\"text\/javascript\">\r\n    freestar.config.enabled_slots.push({ placementName: \"prowrestling_incontent_3\", slotId: \"prowrestling_incontent_3\" });\r\n  <\/script>\r\n<\/div><\/div>\n<p>But for every breathtaking moment of realism you\u2019ll encounter weird jaw movements, hung player models, and (like every year) hair that\u2019s ripped straight out of \u201cSmackdown 2: Know Your Role.\u201d<\/p>\n<p>I know 2K Games spent a lot of time hyping new dynamic lighting and more realistic skin, and on certain player models like Randy Orton and Brock Lesnar, the dev team\u2019s hard work paid handsome dividends. But honestly? It ends up making the guys who didn\u2019t get quite the love &#8211; say Neville, Rhyno, and even fan favorites\/main-eventers like Roman Reigns and Bayley &#8211; look twice as bad by proxy. That much-hyped new dynamic lighting system also has a tendency to make character models appear soft at times, which detracts from any lifelike quality earned.<\/p>\n<p>And the game\u2019s announcing is just as awful as it\u2019s ever been. I\u2019d pay handsomely for DLC that replaced Michael Cole and his cronies with the generic \u201cWCW\/nWo Revenge\u201d menu midis.<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>MyCareer<\/strong><\/span><\/p>\n<p>I was, however, excited to kick off 2K18\u2019s myPlayer career mode. Seeing where the game was the last couple of years, and being a total sport\/life sim junkie (I still revisit NCAA \u201814 and its amazing Road to Glory mode at least once a football season), I anticipated big things in fighting my way through NXT\u2019s undercard to eventually (hopefully!) main-eventing WrestleMania. The 2K Games marketing department was hitting all of my key phrases: \u201cbrand new MYCAREER experience,\u201d \u201cnew story,\u201d and \u201chelp direct the narrative.\u201d<\/p>\n<p>I should add here, what I want out of a wrestling career mode is relatively straightforward: an ability to take my chosen superstar (the indefatigable Rob Robbins) from chump to champ, while along the way navigating championship reigns, heartbreaking losses, and bitter feuds. That feeling of accomplishment in watching my pixel-perfect contender hold above his head the richest prize in all of Sports Entertainment? There\u2019s nothing like it.<\/p>\n<p><a href=\"https:\/\/photos.google.com\/share\/AF1QipOgZ1g06KJORsmZXqABfTUn8A4o84TGkvbkqYeNP7TDTMR4GOVNlHPckAWH_Rdsrg?key=aC1GaGEzcXdqdnRBTUxUcGEzMjB3Vk9LcFlacEdn&amp;source=ctrlq.org\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/mbntVifBc4fxJIsgAko8zDJaOuDr2L50XaBvPmahJ960tapzOKcoS5Qp8hBtc84GRR7O8zWLMbQV7udhzdTC6Q0aVmSyS0ma4dDNGn4bCEn9a76sxTSGRC9ehn9dHlSTL0ur5wNiFw\" \/><\/a><br \/>\n<em>Rob Robbins: The Man, The Myth, The Legend. And YOUR NXT Champion.<\/em><\/p>\n<p>Unfortunately, that expectation is the long-suffering burden of pro wrestling gamers. While early attempts at polygonal wrestling games eschewed never-ending progression for a more traditional fighting-game style ladder, around 1999\/2000 developers starting really dialing it in and offering fans two things: a nonlinear path, and choice.<\/p>\n<p>The often overlooked \u201cWrestleMania 2000\u201d let you compete for an entire calendar year in then-WWF on RAW, Sunday Night Heat (yup), and Pay-Per-Views while tracking championship reigns, win\/loss records, and various other stats. Occasionally, wrestlers would challenge you or offer to team up. And after one year you could pick up right where you left off and start the Road to WrestleMania over again.<\/p>\n<p>The PS1-era \u201cWWF SmackDown!\u201d games offered a similar system where you would find yourself winning mid-card titles before competing with the big boys. Even though most of the matches meant bunk, you could derive some semblance of storytelling by following a slow, steady ascent to main-event dominance. (Also, SmackDown! 2 had an amazing Create-a-PPV mode, complete with ratings, that I still daydream about.)<\/p>\n<p>Probably the best example of a fully-realized WWE experience, though, was Playstation 2 exclusive \u201cWWE SmackDown! Here Comes the Pain.\u201d Not only was the grappling system dynamic and exciting in a way most of the SmackDown! series games, and now 2K games, never accomplished (more on that later), the season mode saw you pick either RAW or SmackDown! as your home brand, and fight through actual, pro-wrestling-style storylines while moving towards actual, pro-wrestling-style career goals such as winning championships and becoming a fan-favorite. Along the way you were given title opportunities, formed alliances, fought with (or against) the boss, and built a legacy. It was neat.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/-dP_NaoT2tg\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\"><\/iframe><\/p>\n<p>Yet somewhere along the way, Yukes lost sight of this grand journey. They traded the freedom and choice of true career modes for more controlled, scripted experiences. Eventually, gems like \u201cWWE 13\u2019s\u201d Attitude Era mode and the oddly time-consuming yet ultimately empty WWE Universe Mode came from this path, but for diehard fans, nothing ever replaced those old choose-your-own-adventure WWE games.<\/p>\n<p>But after many years in the wasteland, 2K Games felt like the publisher who could bring it back. The company\u2019s experience building out the genre-defining NBA 2K career mode seemed like a hand-in-glove fit for the professional wrestling arena.<\/p>\n<p>Unfortunately, just a few years after it\u2019s debut, 2K18\u2019s MyCAREER mode is already taking major steps backwards.<\/p>\n<p>First is the addition (why?) of a free-roaming backstage area. You know, that crazy thing \u201cWWF SmackDown! Know Your Role\u201d did back in 2001 before quickly replacing it the next year with more traditional menus? Yeah, it\u2019s back in 2017!<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/Mj322yRP-2w\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\"><\/iframe><\/p>\n<p>This wouldn\u2019t be so bad as an optional, story-enhancing feature or rarely used gimmick. But to walk down the same hallways, just to have the same conversations, and slowly push forward a simple yet nonsensical storyline (an experience which is always being bookended by the same loading screens) feels like a Vince Russo-inspired circle of hell. It\u2019s one circle above a three-man Booker T commentary team.<\/p>\n<p>And the problem is, truly, you never feel like it\u2019s worth the effort. A five-minute promo or, worse, a brief pre-match run-in doesn\u2019t justify all the work you have to do to get there. Not only that, the objectives are often vague enough to encourage you to take the WRONG action which means &#8211; yup &#8211; repeating the same process all over again. And again.<\/p>\n<p>There are brief moments of greatness &#8211; like when you organically cut a promo that slowly shifts your character from face to heel. But it\u2019s hard to know which choices will take you where you want to go. For example, when cutting a promo, why is it that most of the choices make me sound like a prick, yet some of them still earn me cheers? Or why does my mentor tell me backstage afterwards that I did a great job, even though I did the exact opposite of what he encouraged me to do?<\/p>\n<p>WWE 2K18\u2019s MyCAREER mode is full of these paradoxes. Want to change your moveset? Find the lady sewing tights backstage and engage in an awkward conversation that implies you don\u2019t actually want anything. Ready to leave the arena? Spend five minutes talking to a security dude as you both gesture wildly.<\/p>\n<p>Sure, I\u2019ll forgive the little things like lack of voice acting, static backstage environments, and people warping through doors. However, I simply can\u2019t forgive transgressions like including The Rock, a Superstar best known for his superb mic skills and not so much his mat skills (also, leaving WWE for Hollywood), as a featured NXT trainer. It\u2019s probably because he curated the game\u2019s soundtrack. But also, the game\u2019s soundtrack features Kid Rock?<\/p>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\">\n<p dir=\"ltr\" lang=\"en\">NOW ON THE HUSTLE &#8211; Dwayne <a href=\"https:\/\/twitter.com\/TheRock?ref_src=twsrc%5Etfw\">@TheRock<\/a> Johnson Discusses His Music Choices For <a href=\"https:\/\/twitter.com\/WWEgames?ref_src=twsrc%5Etfw\">@WWEgames<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/WWE2K18?src=hash&amp;ref_src=twsrc%5Etfw\">#WWE2K18<\/a> <a href=\"https:\/\/t.co\/mp2UIstWMu\">https:\/\/t.co\/mp2UIstWMu<\/a> <a href=\"https:\/\/t.co\/pd3nIHkCET\">pic.twitter.com\/pd3nIHkCET<\/a><\/p>\n<p>\u2014 Paul Heyman (@HeymanHustle) <a href=\"https:\/\/twitter.com\/HeymanHustle\/status\/920114923635724288?ref_src=twsrc%5Etfw\">October 17, 2017<\/a><\/p><\/blockquote>\n<p><span style=\"text-decoration: underline;\"><strong>Deep Customization<\/strong><\/span><\/p>\n<p>It\u2019s not all Legion of Doom and gloom. WWE Universe mode is back and features the same limitless customization, pseudo-storylines, and menu-driven experiences as years past. I didn\u2019t spend extensive time with it before this review, but I did tool around with it enough to know that Universe Mode purists who build their own territory-based wrestling brands should still have a ball. Tweaks have been made regarding feud continuity and the experience surrounding Money in The Bank, but I doubt most will dig deep enough to notice.<\/p>\n<p>Speaking of custom wrestling brands, Visual Concepts and Yukes have made good on the deep creation suite again. No, they didn\u2019t bring back the custom story designer (so dust off those old composition notebooks), but they have built something customizable enough to let you easily create &#8211; or just download from the 2K servers &#8211; stars like CM Punk, The Young Bucks, Spider-Man, Jay Briscoe, Glacier, Heidenreich, The Shockmaster, Maven, or whoever else you can imagine.<\/p>\n<p>And fortunately, you won\u2019t have to imagine too much. WWE 2K18 brings the largest, most up-to-date roster a professional wrestling game has ever seen. It\u2019s truly impressive. The major legends are all accounted for, your NXT favorites are featured front-and-center, and if that\u2019s not enough, dozens of superstars have alternate versions (including FOUR distinct Sting characters). I had no idea there was a difference between Ricky Steamboat \u201891 and Ricky Steamboat \u201894, but I guarantee you somebody is geeking out about that inclusion as they read this sentence.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/bVSVS8AMWFc\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\"><\/iframe><\/p>\n<p>Less fortunately, the grappling system feels mostly unchanged from last year. Listen, I know we won\u2019t ever get back to the arcade-based, yet surprisingly deep, action wrestling of the early aughts, but could we at least trend something that doesn\u2019t feel like I\u2019m wading through molasses when I throw a punch? Also, every single time I hit a reversal it feels like pure luck. Obviously 2K Games, Yukes, and Visual Concepts wanted to stop \u201creversal spamming\u201d of the last generation, but their replacement system feels poorly-timed and somewhat hostile.<\/p>\n<p>Other things feel broken, too. I often swing weapons wildly before hitting my intended opponent. I was once shown a button prompt on how to lift, carry, and then slam an opponent into the turnbuckle that\u2019s never been shown since (and it\u2019s an action I continue to struggle with). Slowdown and screen tearing, while not frequent, happen enough to be annoying. And why, for the love of all that is good and holy in professional wrestling history (i.e. not much), do all the button prompts seem so hard to hit?<\/p>\n<p>Maybe I\u2019m just bad at pro wrestling games&#8230; Or maybe the game is just bad at being played.<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Wrap-Up<\/strong><\/span><\/p>\n<p>This game is undeniably a complete package. That is, it has all of the right checkboxes ticked to make professional wrestling fans happy. However, much like it\u2019s real-life namesake, just having all of the core ingredients accounted for isn\u2019t enough; nowadays, what you do (or don\u2019t do) with those ingredients matter more.<\/p>\n<p>A couple of years ago in my review for WWE 2K16 I said, \u201cI think we\u2019re still one year away from the greatness that 2K is truly capable of. In the meantime, \u2018WWE 2K16\u2019 will do a pretty good job of being the No. 1 contender.\u201d Unfortunately, that championship reign never came to fruition.<\/p>\n<p>There are fans out there who will buy this game and get endless hours of entertainment out of it &#8211; the same fans who catch every episode of 205 Live, who dream of running their own wrestling organization, and who eat, breathe, (conquer, repeat) and live wrestling online wrestling leagues. Maybe that\u2019s you. Maybe all you want is the latest in a very long lineage of professional wrestling simulators, the ability to build custom superstars and generally cause virtual squared circle carnage. I\u2019d encourage you to check it out&#8230; but start with a Redbox rental first.<\/p>\n<p>If you loved every minute of 2K14 &#8211; 2K17, nothing here is outright offensive enough to make for a regrettable purchase. Go ahead. Dive right in. A winner is you.<\/p>\n<p><a href=\"https:\/\/photos.google.com\/share\/AF1QipNFkZq7_BPvst78dvC77xHWjhal3DIJJRFYUbwCqfu1TR6gN-DjB8DzH37tYEP1rQ?key=ME1yejBocl9pN3Z4cmRWbVhmZFdIVzJpWDZBbFJn&amp;source=ctrlq.org\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/YfetToFDtBwAPeK6M5pteoVWTwVEXAlyS1WK-O1ZbY10eHLb2nfZxu_8i3Rvv-lI6YgO5vVAEf7wjVIu1TEGDzDPXnADYpaVE_TOyPXofKbKia2SPj2cWwTq763RDhlj3vmHVML_lg\" \/><\/a><\/p>\n<p>But if you\u2019re somebody like me, somebody who misses the glory days of GM Modes and attitude eras and (yes) WWF No Mercy on the Nintendo 64, WWE 2K18 will likely just leave you nostalgic about the old days.<\/p>\n<p>It\u2019s true. It\u2019s damn true. Unfortunately.<\/p>\n<p><strong>Overall Rating:<\/strong> 6 stars out of 10<\/p>\n<p><em>Michael Wiseman is the co-host of the weekly BetweenTheRopes podcast, which is available at <a href=\"http:\/\/www.blogtalkradio.com\/betweentheropes\">BlogtalkRadio.com<\/a>. You can also follow him online at <a href=\"https:\/\/twitter.com\/therealwiseman\">Twitter.com\/therealwiseman<\/a> where you can also find fun photos of his &#8220;Bob&#8217;s Burgers&#8221; inspired Halloween costume.<\/em><\/p>\n<div id=\"prowr-1090166443\" class=\"prowr-after-content prowr-entity-placement\"><a class=\"spreaker-player\" href=\"https:\/\/www.spreaker.com\/show\/pwboom\" data-resource=\"show_id=3275525\" data-theme=\"light\" data-playlist=\"show\" data-width=\"100%\" data-height=\"340px\">Listen to \"Pro Wrestling Boom Podcast\" on Spreaker.<\/a><script async src=\"https:\/\/widget.spreaker.com\/widgets.js\"><\/script><\/div>","protected":false},"excerpt":{"rendered":"<p>By Michael Wiseman of BetweenTheRopes.com&#8230;<\/p>\n","protected":false},"author":5,"featured_media":57,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"episode_type":"","audio_file":"","podmotor_file_id":"","podmotor_episode_id":"","cover_image":"","cover_image_id":"","duration":"","filesize":"","filesize_raw":"","date_recorded":"","explicit":"","block":"","itunes_episode_number":"","itunes_title":"","itunes_season_number":"","itunes_episode_type":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[50,29],"tags":[101,1900,1901],"class_list":["post-30946","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mustreadarticles","category-product_reviews","tag-wwe","tag-wwe-2k","tag-wwe-2k18"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - 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